Monday, February 28, 2011

3D-Print Yourself With Kinect

“Fabricate Yourself” is like a 3-D photo-booth. Using a Microsoft Kinect, anyone can hit a button and have a 3-D model of themselves printed right then. The project, headed by Karl Willis, removes the arcane intricacies of CAD software and replaces them with something anybody can pick up and play with.
Presented at the Tangible, Embedded [...]

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Android 2.3.3 Gingerbread comes to Nexus One with WebM, disables Facebook contact sync

Google has pushed another minor update to its tandem of Android flagship phones, the Nexus One and Nexus S. Apart from officially rolling out Android 2.3 Gingerbread to the Nexus One nearly two months after it was released, the update also brings with it support for Google's WebM video container. Changes in Android 2.3.3 also include fixes for a random reboot issue on the Nexus S and additional NFC functionality -- most notably, the ability to modify rewritable NFC tags which can currently only be read.

The update has also put the kibosh on Facebook for Android's built-in contact sync. Previously, Google had allowed Facebook to leave users' contact data in the cloud and access them on demand. With the Android 2.3.3 update, Google seems to be sticking to its guns that contact data needs to be synced to the phone using Google's approved methods. That way, even if you uninstall the Facebook app, you'd still have access to your friends' contact info like email addresses and phone numbers.

Right now, this change only affects owners of the Nexus S and other "lead devices," as was explained to Engadget. Google's official statement on the change is after the break.

Continue reading Android 2.3.3 Gingerbread comes to Nexus One with WebM, disables Facebook contact sync

Android 2.3.3 Gingerbread comes to Nexus One with WebM, disables Facebook contact sync originally appeared on Download Squad on Wed, 23 Feb 2011 08:15:00 EST. Please see our terms for use of feeds.

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HTC Incredible S, Desire HD, Desire Z and original Desire will all be eating Gingerbread by the end of June

When it launched the Incredible S at MWC a couple of weeks ago, HTC promised the new 4-inch device would be quick to get a Gingerbread update and now it's giving us a definitive schedule for it by saying that Android 2.3 will be distributed to its new flagship phone by the end of Q2 2011. We're not sure four months of sitting by the window waiting for the OTA update to float in necessarily matches up to our definition of "quick," but there are much better news for owners of HTC's older devices. The Desire HD and Desire Z -- both released in September 2010 -- will also be leaping away from Froyo and up to Gingerbread and will be joined by the original Desire, which was announced way back at last year's MWC. That handset was essentially HTC's own-brand Nexus One, so we already knew it was capable of running Gingerbread, but it's still rare to see a device go through two significant Android updates (the Desire began life with Android 2.1). All these old Desires are placed on the same update schedule as the Incredible S, whereas the newly announced Desire S and Wildfire S will ship with Gingerbread preloaded.

[Thanks, Johannes]

HTC Incredible S, Desire HD, Desire Z and original Desire will all be eating Gingerbread by the end of June originally appeared on Engadget on Sun, 27 Feb 2011 08:57:00 EDT. Please see our terms for use of feeds.

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Store Your Data in Retro Style

An Etsy store called 8BitMemory converts old NES games into external hard drives.� They use Toshiba 2.5″ drives for the conversion.� You can get a 500GB for $129.99, 750GB for $149.99, or a 1TB drive for $179.99.� These drives are fully USB-powered.� A Star Wars game is shown here, but many others are available.� You [...]

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OCZ's consumer-grade Vertex 3 SSD gets benched, SandForce SF-2281 helps it spank competition

We thought OCZ's Vertex 3 Pro was some flaming hot stuff, but solid state storage reviewers have mind-boggling news -- the plain ol' Vertex 3 will bring the same completely ludicrous 550MB / sec read speeds (plus even faster 525MB / sec writes) at a down-to-earth price. Previews found the Vertex 3's new SandForce SF-2281 controller and Micron 25nm flash memory chips edged out even its own enterprise-grade cousin in nearly every test -- with a few anomalies here and there -- and were reportedly too fast to achieve full performance with any SATA 6Gbps controller save the one in Intel's new Cougar Point chipset. Best of all, they claim that OCZ's targeting a price of just $250 for the 120GB version, or $500 for the 240GB drive benched here. That's still a chunk of change, but considering current-gen 120GB SSDs still cost over $200 street, it sounds like OCZ and SandForce are setting a bar that will drive down prices across the board. We can't wait.

Read - AnandTech
Read - Hot Hardware
Read - Legit Reviews
Read - PC Perspective
Read - Storage Review

OCZ's consumer-grade Vertex 3 SSD gets benched, SandForce SF-2281 helps it spank competition originally appeared on Engadget on Sun, 27 Feb 2011 15:33:00 EDT. Please see our terms for use of feeds.

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Switched On: Back from the Mac

Each week Ross Rubin contributes Switched On, a column about consumer technology.
Last week's Switched On discussed Nokia's quest to help Microsoft create a third mobile ecosystem alongside those of Apple and Google. That word - ecosystem - has clearly passed into the pantheon of buzzwords, leveraging many synergies from purpose-built paradigms. And yet, building and maintaining ecosystems is something few companies really understand. True technology ecosystems are more than just successful platforms or throwing many products together simply because they are owned by the same company. They are characterized by strategically implemented nurturing.

One concept that Apple seems to have adapted from natural ecosystems is the concept of the water cycle you probably learned about in grade school. Apple turns up the heat on the life-sustaining water of innovation that passes between the well-grounded Mac market and the soaring growth of the iOS market. Apple alluded to this cycle in its Back to the Mac event. After inheriting many technologies from Mac OS X, iOS began offering Mac OS X launch screens, full-screen apps, app resuming, and document autosaving. This week's announcements, though, show that the cycle may soon be heading again in the other direction as Apple showed off two Mac technologies that may well wind up strengthening the iOS ecosystem.

Continue reading Switched On: Back from the Mac

Switched On: Back from the Mac originally appeared on Engadget on Sun, 27 Feb 2011 22:00:00 EDT. Please see our terms for use of feeds.

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Man in Gap is an addictive, simple Time Waster

maningap
Man in Gap is not about a guy trying to find his way around a Gap store; the gap is quite literal here, as you can see in the screenshot.

Basically, each level is composed of a ceiling and a floor, which snap together quite suddenly. As can be expected, when that happens and you're caught in-between, you're squished to a very thin line of pixels. Not so good.

What makes it even worse is that the ceiling and the floor mostly interlock: They're like two pieces in a zipper, and where the ceiling has a "peak" the floor usually has a "valley" that meshes with it. You can see what I mean if you look at the jagged line in the screenshot - that's the contour of the floor and ceiling.

Lucky for you, there are one or two places in each level where the ceiling doesn't quite meet the floor. Your job is to quickly find those places (with your eyes only) and get to them before the level snaps shut. It takes about two-three seconds every time, so it's very fast. And every level has a different terrain, so you never get used to it.

Zero plot, minimal controls, and tons of fun. Really addictive, at least for me. I love the soundtrack, too - it's a nice guitar track with some hardcore distortion.

Man in Gap is an addictive, simple Time Waster originally appeared on Download Squad on Mon, 07 Feb 2011 17:00:00 EST. Please see our terms for use of feeds.

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