Monday, February 28, 2011
3D-Print Yourself With Kinect
Presented at the Tangible, Embedded [...]
Android 2.3.3 Gingerbread comes to Nexus One with WebM, disables Facebook contact sync
The update has also put the kibosh on Facebook for Android's built-in contact sync. Previously, Google had allowed Facebook to leave users' contact data in the cloud and access them on demand. With the Android 2.3.3 update, Google seems to be sticking to its guns that contact data needs to be synced to the phone using Google's approved methods. That way, even if you uninstall the Facebook app, you'd still have access to your friends' contact info like email addresses and phone numbers.
Right now, this change only affects owners of the Nexus S and other "lead devices," as was explained to Engadget. Google's official statement on the change is after the break.
Android 2.3.3 Gingerbread comes to Nexus One with WebM, disables Facebook contact sync originally appeared on Download Squad on Wed, 23 Feb 2011 08:15:00 EST. Please see our terms for use of feeds.
HTC Incredible S, Desire HD, Desire Z and original Desire will all be eating Gingerbread by the end of June
[Thanks, Johannes]
HTC Incredible S, Desire HD, Desire Z and original Desire will all be eating Gingerbread by the end of June originally appeared on Engadget on Sun, 27 Feb 2011 08:57:00 EDT. Please see our terms for use of feeds.
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OCZ's consumer-grade Vertex 3 SSD gets benched, SandForce SF-2281 helps it spank competition
Read - AnandTech
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OCZ's consumer-grade Vertex 3 SSD gets benched, SandForce SF-2281 helps it spank competition originally appeared on Engadget on Sun, 27 Feb 2011 15:33:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsBHARTI AIRTEL HYNIX SEMICONDUCTOR MILLICOM INTL. CELLULAR SHAW COMMUNICATIONS
Switched On: Back from the Mac
Last week's Switched On discussed Nokia's quest to help Microsoft create a third mobile ecosystem alongside those of Apple and Google. That word - ecosystem - has clearly passed into the pantheon of buzzwords, leveraging many synergies from purpose-built paradigms. And yet, building and maintaining ecosystems is something few companies really understand. True technology ecosystems are more than just successful platforms or throwing many products together simply because they are owned by the same company. They are characterized by strategically implemented nurturing.
One concept that Apple seems to have adapted from natural ecosystems is the concept of the water cycle you probably learned about in grade school. Apple turns up the heat on the life-sustaining water of innovation that passes between the well-grounded Mac market and the soaring growth of the iOS market. Apple alluded to this cycle in its Back to the Mac event. After inheriting many technologies from Mac OS X, iOS began offering Mac OS X launch screens, full-screen apps, app resuming, and document autosaving. This week's announcements, though, show that the cycle may soon be heading again in the other direction as Apple showed off two Mac technologies that may well wind up strengthening the iOS ecosystem.
Continue reading Switched On: Back from the Mac
Switched On: Back from the Mac originally appeared on Engadget on Sun, 27 Feb 2011 22:00:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsMan in Gap is an addictive, simple Time Waster
Basically, each level is composed of a ceiling and a floor, which snap together quite suddenly. As can be expected, when that happens and you're caught in-between, you're squished to a very thin line of pixels. Not so good.
What makes it even worse is that the ceiling and the floor mostly interlock: They're like two pieces in a zipper, and where the ceiling has a "peak" the floor usually has a "valley" that meshes with it. You can see what I mean if you look at the jagged line in the screenshot - that's the contour of the floor and ceiling.
Lucky for you, there are one or two places in each level where the ceiling doesn't quite meet the floor. Your job is to quickly find those places (with your eyes only) and get to them before the level snaps shut. It takes about two-three seconds every time, so it's very fast. And every level has a different terrain, so you never get used to it.
Zero plot, minimal controls, and tons of fun. Really addictive, at least for me. I love the soundtrack, too - it's a nice guitar track with some hardcore distortion.
Man in Gap is an addictive, simple Time Waster originally appeared on Download Squad on Mon, 07 Feb 2011 17:00:00 EST. Please see our terms for use of feeds.